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The efficacy of exergames for social relatedness in online physical education

机译:Exergames对在线体育中社交相关性的功效

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Online physical education (OLPE) has been viewed as an oxymoron. Physical education curriculum at all levels seeks to help learners grow socially in the way they interact and deal with diverse and challenging fellow students and settings. Students who have no contact with other students while they are at home for various reasons may not be able to learn the proper response to the challenges of social participation or benefits derived from social contact. This study looked at the efficacy of remote exergame participation between students aged 11–18 (N ?=?124). The results show that exergaming over the Internet can provide students with a social experience that results in increased relatedness between participants versus playing by themselves against a non-player character (NPC). This relatedness can help students access the social standards for physical education when enrolled in OLPE.
机译:在线体育(OLPE)被视为矛盾。各个级别的体育课程都旨在帮助学习者以互动和应对多样化且具挑战性的同学和环境的方式促进社会发展。由于各种原因而在家里与其他学生没有联系的学生可能无法学习对社交参与挑战或社交联系带来的好处的正确应对。这项研究研究了11-18岁(N = 124)之间远程参加游戏的功效。结果表明,通过互联网进行锻炼可以为学生提供社交体验,从而导致参与者之间的亲密关系增加,而与自己与非玩家角色(NPC)玩耍时的亲和力也更高。这种相关性可以帮助学生在加入OLPE后获得体育教育的社会标准。

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