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Design games as fieldwork: Re-visiting design games from a design anthropological perspective

机译:设计游戏作为实地工作:从设计人类学视角重新访问设计游戏

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This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ?Changing Perspectives?-a social design project aimed at designing games to support family consultants in working with incarcerated fathers? empathic understanding of how their children and family experience the collateral effects of imprisonment. In this design anthropological approach to design games, focus shifts from how games facilitate collaboration to how they can help design researchers understand the ambiguous roles of the design researcher vis-?a-vis participants, the gap between research intentions and situated practices, and stakeholder agonism to help us discover and challenge implicit assumptions and roles embedded in the design project. ? 2021 Elsevier Ltd. All rights reserved.
机译:本文探讨了设计游戏如何作为设计人类学实地工作的形式,从项目的示例上绘制? - 改变视角? - 一个社交设计项目,旨在设计游戏,以支持家庭顾问在与监禁的父亲一起使用?同情对他们的孩子和家庭如何经历监禁的抵押效应。在这种设计中设计游戏的人类学方法,焦点从游戏如何协助他们如何帮助设计研究人员了解设计研究员的暧昧角色,研究意图和坐在的实践之间的差距以及利益相关者之间的暧昧关系。激动主义,帮助我们发现和挑战设计项目中嵌入的隐含假设和角色。还是2021 elestvier有限公司保留所有权利。

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