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Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling

机译:扮演角色或角色扮演:互动故事讲述体验中的用户角色差异

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摘要

Interactive storytelling (IS) is a promising new entertainment technology synthesizing preauthored narrative with dynamic user interaction. Existing IS prototypes employ different modes to involve users in a story, ranging from individual avatar control to comprehensive control over the virtual environment. The current experiment tested whether different player modes (exerting local vs. global influence) yield different user experiences (e.g., senses of immersion vs. control). A within-subject design involved 34 participants playing the cinematic IS drama "Emo Emma" both in the local (actor) and in global (ghost) mode. The latter mode allowed free movement in the virtual environment and hidden influence on characters, objects, and story development. As expected, control-related experiential qualities (effectance, autonomy, flow, and pride) were more intense for players in the global (ghost) mode. Immersion-related experiences did not differ over modes. Additionally, men preferred the sense of command facilitated by the ghost mode, whereas women preferred the sense of involvement facilitated by the actor mode.
机译:交互式叙事(IS)是一种有前途的新娱乐技术,它将预先编写的叙述与动态用户交互结合在一起。现有的IS原型采用不同的模式来使用户参与故事,从单独的头像控制到对虚拟环境的全面控制,不一而足。当前的实验测试了不同的播放器模式(施加本地和全局影响)是否会产生不同的用户体验(例如,沉浸感与控制感)。主题内设计涉及34位参与者,以本地(演员)和全局(鬼魂)模式播放电影IS戏剧“ Emo Emma”。后一种模式允许在虚拟环境中自由移动,并对角色,对象和故事发展产生隐性影响。不出所料,在全局(幽灵)模式下,与玩家有关的与控制有关的体验质量(效果,自主性,流畅性和自尊心)更加强烈。与浸入相关的体验在模式上没有差异。另外,男人更喜欢鬼模式所促进的指挥感,而女人更喜欢演员模式所促进的参与感。

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    Center for Advanced Media Research Amsterdam (CAMeRA) VU University Amsterdam De Boelelaan 1105 Amsterdam 1081 HV The Netherlands;

    Department of Communication Science, VU University Amsterdam, Amsterdam, The Netherlands;

    University of Mannheim, Mannheim, Germany;

    Department of Journalism and Communication Research, Hannover University of Music, Drama, and Media, Hannover, Germany;

    School of Computing, Teesside University, England;

    School of Computing, Teesside University, England;

    Department of Journalism and Communication Research, Hannover University of Music, Drama, and Media, Hannover, Germany;

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