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首页> 外文期刊>Cultural Studies of Science Education >Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?
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Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?

机译:利用主流游戏玩法的见识为STEM游戏设计提供信息:很棒的主意,但是接下来会发生什么呢?

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摘要

This response to Leah A. Bricker and Phillip Bell’s paper, GodMode is his video game name, examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and move on to thinking about how these insights can actually inform game design practice.
机译:对Leah A. Bricker和Phillip Bell的论文GodMode是他的视频游戏的回应,考察了他们的主张,即游戏实践的社会联系是那些打算设计STEM视频游戏的人考虑的重要因素。我建议,我们不仅需要研究游戏的哪些方面在学习中发挥作用,还需要继续思考这些见解如何真正为游戏设计实践提供信息。

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