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Stable multi-user interaction with cooperative haptic virtual environments by a modification of passive set-position modulation

机译:通过修改被动设置位置调制,与协作触觉虚拟环境实现稳定的多用户交互

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摘要

This study is concerned with interaction in multi-user/cooperative haptic virtual environments. In such systems, users can haptically interact with a shared virtual world from numerous workstations over an Ethernet local area network. Characteristics of communication channels, such as delay, jitter and packet loss, can potentially investigate undesirable oscillations/instability. Passivity as a benchmark for stability, specifically in the stability analysis of coupled systems like teleoperations or haptics, has the disadvantage of being overconservative. Hence, it compromises fidelity of interaction. Passive set-position modulation (PSPM), which was first used to impose teleoperation closed-loop passivity is utilised in this study for a networked virtual haptic environment. Enforcing the closed-loop passivity of multi-user haptic interaction, this approach allows virtually all ranges of stiffness to be rendered by numerous users no matter what the network circumstances are. The new modified PSPM framework was validated through some simulations and experiments.
机译:这项研究与多用户/合作的触觉虚拟环境中的交互有关。在这样的系统中,用户可以通过以太网局域网从众多工作站与共享的虚拟世界进行互动交互。通信通道的特性(例如延迟,抖动和数据包丢失)可能潜在地调查不良的振荡/不稳定性。被动性是稳定性的基准,特别是在遥操作或触觉之类的耦合系统的稳定性分析中,存在过分保守的缺点。因此,它损害了交互的保真度。在这项研究中,无源设定位置调制(PSPM)最初用于施加遥操作闭环无源性,用于网络化虚拟触觉环境。强制执行多用户触觉交互的闭环无源性,无论网络环境如何,该方法实际上都可以使众多用户实现所有范围的刚度。通过一些仿真和实验验证了新的修改后的PSPM框架。

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