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Towards a cognitive robotics methodology for reward-based decision-making: dynamical systems modelling of the Iowa Gambling Task

机译:迈向基于奖励决策的认知机器人方法:爱荷华州赌博任务的动态系统建模

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The somatic marker hypothesis (SMH) posits that the role of emotions and mental states in decision-making manifests through bodily responses to stimuli of import to the organism's welfare. The Iowa Gambling Task (IGT), proposed by Bechara and Damasio in the mid-1990s, has provided the major source of empirical validation to the role of somatic markers in the service of flexible and cost-effective decision-making in humans. In recent years the IGT has been the subject of much criticism concerning: (1) whether measures of somatic markers reveal that they are important for decision-making as opposed to behaviour preparation; (2) the underlying neural substrate posited as critical to decision-making of the type relevant to the task; and (3) aspects of the methodological approach used, particularly on the canonical version of the task. In this paper, a cognitive robotics methodology is proposed to explore a dynamical systems approach as it applies to the neural computation of reward-based learning and issues concerning embodiment. This approach is particularly relevant in light of a strongly emerging alternative hypothesis to the SMH, the reversal learning hypothesis, which links, behaviourally and neurocomputationally, a number of more or less complex reward-based decision-making tasks, including the 'A-not-B' task - already subject to dynamical systems investigations with a focus on neural activation dynamics. It is also suggested that the cognitive robotics methodology may be used to extend systematically the IGT benchmark to more naturalised, but nevertheless controlled, settings that might better explore the extent to which the SMH, and somatic states per se, impact on complex decision-making.
机译:体细胞标记假说(SMH)认为,情绪和精神状态在决策中的作用通过对输入的刺激对机体福祉的身体反应得以体现。 Bechara和Damasio在1990年代中期提出的“爱荷华州赌博任务(IGT)”,提供了实证验证的主要来源,证明了躯体标记物在为人类提供灵活,经济高效的决策服务中的作用。近年来,IGT一直受到以下方面的批评:(1)体细胞标记物的测量是否表明它们对决策至关重要,而不是行为准备; (2)对与任务相关的类型的决策至关重要的潜在神经基础; (3)使用的方法论方法的各个方面,尤其是在任务的规范版本上。在本文中,提出了一种认知机器人技术,以探索一种动态系统方法,因为该方法适用于基于奖励的学习和与实施方式相关的问题的神经计算。鉴于SMH的一个强有力的替代假设,即逆向学习假设,该假设特别重要,该假设在行为和神经计算方面将许多或多或少复杂的基于奖励的决策任务联系在一起,包括“ A-not -B'任务-已经接受动力学系统研究,重点是神经激活动力学。还建议使用认知机器人技术将IGT基准系统地扩展到更自然但仍可控制的设置,这些设置可能会更好地探索SMH和体态本身对复杂决策的影响程度。

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