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Multi-objective optimization of mechanism design using a bi-level game theoretic formulation

机译:基于双层博弈理论的机构设计多目标优化

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This article considers the design of a high-speed mechanism as a multi-objective optimization problem wherein the kinematic and dynamic criteria are optimized simultaneously. The kinematic criteria include minimization of the structural error and a minimization of deviation of the transmission angle from its ideal value. The dynamic criterion used is minimization of the peak torque required to drive the input link over a cycle. A Stackelberg (leader-follower) game theoretic approach is proposed to solve the multi-objective problem. Three variants, wherein both the kinematic and the dynamic criteria are treated as the leader, are considered. The design variables are the mechanism dimensions. A computational procedure using sensitivity information is proposed for approximating rational reaction sets needed for capturing exchange of information between the leader and the follower problems. A numerical example dealing with the design of a path generating four-bar mechanism is presented. It is shown that significant improvement in both kinematic and dynamic performance measures is simultaneously achieved using the proposed approach.
机译:本文将高速机构的设计视为多目标优化问题,其中运动学和动态准则同时得到优化。运动学标准包括最小化结构误差和最小化透射角与其理想值的偏差。使用的动态标准是在一个周期内最小化驱动输入连杆所需的峰值扭矩。提出了一种Stackelberg(领导者跟随者)博弈论方法来解决多目标问题。考虑了三个变体,其中运动学和动态标准都被视为前导。设计变量是机构尺寸。提出了一种使用敏感度信息的计算程序,用于逼近合理的反应集,以捕获领导者和跟随者问题之间的信息交换。给出了一个例子,说明了产生四杆机构的路径的设计。结果表明,使用所提出的方法可以同时实现运动学和动态性能指标的显着改善。

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