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Modelling and solving English Peg Solitaire

机译:建模和求解英语挂钩纸牌

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摘要

Peg Solitaire is a well known puzzle, which can prove difficult despite its simple rules. Pegs are arranged on a board such that at least one 'hole' remains. By making draughts/checkers-like moves, pegs are gradually removed until no further moves are possible or some goal configuration is achieved. This paper considers the English variant, consisting of a board in a cross shape with 33 holes. Modelling Peg Solitaire via constraint or integer programming techniques presents a considerable challenge and is examined in detail. The merits of the resulting models are discussed and they are compared empirically. The sequential nature of the puzzle naturally conforms to a planning problem, hence we also present an experimental comparison with several leading AI planning systems. Other variants of the puzzle, such as 'Fool's Solitaire' and 'Long-hop' Solitaire are also considered.
机译:钉接龙是一个众所周知的难题,尽管规则很简单,但事实证明仍然很困难。钉子排列在板上,以便至少保留一个“孔”。通过进行类似抽风/跳棋的移动,逐渐将销钉移开,直到不再可能进行任何移动或达到某些目标配置为止。本文考虑了英语版本,它由一个带有33个孔的十字形板组成。通过约束或整数编程技术对钉接龙进行建模提出了相当大的挑战,并进行了详细研究。讨论了所得模型的优点,并进行了经验比较。拼图的顺序性质自然符合计划问题,因此,我们还提供了与几种领先的AI计划系统的实验比较。益智游戏的其他变体,例如“傻瓜接龙”和“跳远”接龙也被考虑在内。

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