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A method of two-handed gesture interactions with applications based on commodity devices

机译:一种基于商品设备与应用程序进行双手手势交互的方法

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摘要

Recent progress on human-computer interface technology has enabled more intuitive and natural communications between humans and sensor-based devices in many fields such as games, e-learning, augmented reality (AR), and medical image processing. While traditional human-computer interface devices such as the keyboard and mouse still dominate in our daily life, we propose a new method of two-handed gesture interactions to control applications based on commodity devices such as Wiimote, the primary controller for Nintendo's Wii game console. Our main goal is to construct a unified way to interact with computers and their application systems just like using home appliances. The proposed system allows users to track their fingers moving in three-dimensional space in real time and define each gesture's function by using the commodity devices.
机译:人机界面技术的最新进展已使人类与基于传感器的设备在许多领域(例如游戏,电子学习,增强现实(AR)和医学图像处理)之间实现了更加直观自然的通信。虽然传统的人机界面设备(例如键盘和鼠标)仍然在我们的日常生活中占主导地位,但我们提出了一种双手手势交互的新方法来控制基于商品设备的应用程序,例如任天堂Wii游戏机的主要控制器Wiimote 。我们的主要目标是构建一种统一的方式来与计算机及其应用系统进行交互,就像使用家用电器一样。所提出的系统允许用户实时跟踪他们在三维空间中移动的手指,并通过使用商品设备来定义每个手势的功能。

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