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When virtual spaces meet the limitations of traditional sport: Gender stereotyping in NBA2K

机译:当虚拟空间满足传统运动的局限性时:NBA2K中的性别陈规定型设计

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摘要

Video games have continued to increase in popularity. While the growth has been substantial, representation and acceptance of women throughout gaming environments, including those with traditional sport influences such as NBA2K, a basketball simulation game, have been lacking. Recently however, the NBA2K franchise added Women's National Basketball Association (WNBA) player avatars to the NBA2K20 game. While this recent inclusion of WNBA avatars may be a great step in improving upon the concerning state of inclusion and representation of women throughout gaming, the reactions to and receptions of this change have not been fully explored. As a result, the current investigation, led by the tenets of hegemonic masculinity and bottom-up framing, sought to examine the perceptions of NBA2K fans, enthusiasts, and participants in regards to this change made by the NBA2K franchise in an effort to more fully understand the culture of gaming in relation to the treatment of women/girls. This objective was accomplished via an analysis of comments made through the social media application Instagram on the NBA2K20 WNBA inclusion announcement post. The Instagram comments were coded and analyzed through the use of the qualitative software Leximancer, which conducts thematic and semantic analysis on written words as well as visual text. Results revealed perceptions of the WNBA avatars embroiled with displays of hegemonic masculinity, demonstrating that the negative sentiments and framing women face within traditional sport settings are weaved within the virtual sport game simulations as well.
机译:视频游戏继续增加普及。虽然在整个游戏环境中的增长是大量的,代表和接受妇女,包括缺乏NBA2K,篮球模拟游戏等传统运动影响的人,但却缺乏。然而,最近,NBA2K特许经营妇女的国家篮球协会(WNBA)球员头像为NBA2K20比赛。虽然最近包含Wnba头像可能是在整个游戏过程中提高妇女的纳入和代表性的巨大步骤,但尚未完全探索这种变化的反应和接收的反应。因此,由霸权阳刚地和自下而上框架的原则为导致的当前调查,并寻求研究NBA2K粉丝,爱好者和参与者对NBA2K特许经营更加全面的这种变化的看法了解与妇女/女孩的待遇相关的游戏文化。这一目标是通过在NBA2K20 WNBA纳入公告邮局上通过社交媒体应用程序Instagram进行的评论进行了分析。通过使用定性软件leximancer进行编码和分析Instagram评论,这些软件对书面文字以及视觉文本进行主题和语义分析。结果揭示了对具有霸权阳像性的展示的WNBA头像的看法,表明在传统运动环境中面临的负面情绪和框架妇女也在虚拟体育游戏模拟中编织。

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