首页> 外文期刊>Computers in Human Behavior >Need satisfaction, passion, empathy and helping behaviour in videogame play
【24h】

Need satisfaction, passion, empathy and helping behaviour in videogame play

机译:需要满足,激情,同理心和帮助视频游戏中的行为

获取原文
获取原文并翻译 | 示例
           

摘要

The primary aim of the current study was to explore the extent to which videogame helping behaviour could be explained by need satisfaction and passion. The study extends previous research by looking specifically at ingame helping behaviour which has relevance for a range of wellbeing outcomes as well as reducing in-game toxicity. Survey data were collected from 389 participants assessing need satisfaction, passion, empathy and in-game helping behaviour during the past four weeks. Path analysis revealed that helping behaviour is associated with empathy which is more likely in the context of harmonious passion and less likely in context of obsessive passion. Competence and Relatedness were also found to increase the likelihood of helping behaviour.
机译:目前研究的主要目标是探讨可通过需要满足和激情来解释视频游戏帮助行为的程度。 该研究通过专门于目的,在寻求帮助行为方面具有与一系列幸福成果以及降低游戏中的毒性相关的研究延伸。 从389名参与者中收集了调查数据,评估了过去四周内需要满意度,激情,同理心和游戏中的游戏帮助行为。 路径分析显示,帮助行为与同情心有关,同情在和谐激情的背景下更有可能,并且在痴迷激情的背景下的可能性不太可能。 还发现能力和相关性增加了帮助行为的可能性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号