...
首页> 外文期刊>Computers in Human Behavior >Gamified performance assessment of collaborative problem solving skills
【24h】

Gamified performance assessment of collaborative problem solving skills

机译:协作解决问题能力的游戏化绩效评估

获取原文
获取原文并翻译 | 示例
           

摘要

In this paper we introduce a game-based approach for Collaborative Problem Solving (CPS) Skills assessment and provide preliminary evidence from a validation pilot study. To date, educational assessments have focused more heavily on the concrete, and accessible aspects of CPS with a diminished representation of the social aspects of CPS. We addressed this issue through the integration of our CPS construct into the game-based assessment "Circuit Runner" in which participants interact with a virtual agent to solve a series of challenges in a first-person maze environment (von Davier, 2017). Circuit Runner provides an environment that allows for controlled interdependence between a user and a virtual agent that facilitates the demonstration of the broad range of cognitive and social skills required for effective CPS. Tasks are designed to incorporate telemetry-based (e.g., log file, clickstream, interaction-based) and item response data to provide a more comprehensive measure of CPS skills. Our study included 500 participants on Amazon Mechanical Turk, who completed Circuit Runner, pre- and post-game surveys, and a CPS situational judgment test (CPS-SJT). These elements, in conjunction with the game-play, allowed for an expanded exploration of CPS skills with different modalities and types of instruments. The findings support and extend efforts to provide a stronger theoretical and empirical foundation for insights regarding CPS as a skillset, as well as the design of scalable game-based CPS assessments.
机译:在本文中,我们介绍了一种基于游戏的协作问题解决(CPS)技能评估方法,并提供了来自验证性试验研究的初步证据。迄今为止,教育评估更多地集中在CPS的具体和可访问方面,而CPS的社会方面的代表则减少了。我们通过将CPS结构集成到基于游戏的评估“ Circuit Runner”中来解决此问题,参与者可以与虚拟代理进行交互,以解决第一人称迷宫环境中的一系列挑战(von Davier,2017年)。 Circuit Runner提供了一个环境,该环境允许用户与虚拟代理之间的受控相互依赖关系,从而有助于展示有效CPS所需的广泛认知和社交技能。任务旨在结合基于遥测的(例如,日志文件,点击流,基于交互的)和项目响应数据,以提供更全面的CPS技能度量。我们的研究包括500名Amazon Mechanical Turk参与者,他们完成了Circuit Runner,赛前和赛后调查以及CPS情境判断测试(CPS-SJT)。这些元素与游戏玩法结合在一起,可以使用不同的方式和乐器类型来扩展CPS技能的探索范围。这些发现支持并扩展了工作,以便为有关CPS作为技能组的见解以及基于游戏的可扩展CPS评估的设计提供更坚实的理论和经验基础。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号