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首页> 外文期刊>Computers in Human Behavior >Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes
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Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes

机译:改进教育性计算机游戏中的说明:探索目标特异性,流程经验和学习成果之间的关系

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摘要

We explored the relationship between goal specificity, flow experience and learning outcomes in educational computer games (ECGs). Our first aim was to analyze how goal specificity affects learning performances and reading activities in an ECG. Our second aim was to assess the effects of flow experience on learning with an ECG. Concerning our first aim, results indicated that a nonspecific goal, as opposed to one that is specifically defined in the task, enhances comprehension, but not memorization. It also affects reading strategies, leading to less scrolling back. Concerning our second aim, results highlighted a beneficial influence of flow experience on both memorization and comprehension. We did not observe any effect of goal specificity on flow experience. The results for goal specificity are discussed with respect to the dual space and cognitive load explanations. The relevance of using flow experience to assess motivation in ECGs is also addressed.
机译:我们探讨了教育计算机游戏(ECG)中目标特异性,流程经验和学习成果之间的关系。我们的首要目标是分析目标特异性如何影响心电图的学习成绩和阅读活动。我们的第二个目的是评估心电图经验对心电图学习的影响。关于我们的第一个目标,结果表明,与任务中明确定义的目标相比,非特定目标可以提高理解力,但不会提高记忆力。它还会影响阅读策略,从而减少向后滚动。关于我们的第二个目标,结果强调了流程经验对记忆和理解的有益影响。我们没有观察到目标特异性对流程体验的任何影响。关于双重空间和认知负荷的解释,讨论了目标特异性的结果。还讨论了使用流动经验评估心电图动机的相关性。

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