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Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers

机译:通过数字游戏成功实现老龄化:成年游戏玩家和非游戏玩家之间的社会情感差异

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The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47 years (SD - 7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) - 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging.
机译:这项调查的目的是调查玩电子游戏的老年人与没有玩电子游戏的老年人之间在心理功能(例如,幸福感,情感,抑郁和社交功能)上的差异。对140名平均年龄为77.47岁(SD-7.31)的独立生活的老年人进行了分析。参与者分为三类(常规,偶尔游戏者和非游戏者)-样本的60%是常规或偶尔游戏者。发现各组之间在幸福感,负面影响,社交功能和抑郁方面存在差异,普通和偶尔的游戏玩家平均比非博彩老年人表现更好。研究结果表明,玩耍可能是与成功衰老相关的积极活动。

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