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Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents

机译:在日常环境中虚拟地与其他人会面:调查针对化身和特工的社交回避和亲社会行为

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Given the increasing use of virtual characters, research is challenged to gain sufficient knowledge on the effects they may have on human cognitions, emotions and behaviors. Thus, this study set out to examine social avoidance tendencies and prosocial behaviors towards human controlled (avatars) and computer controlled entities (agents). A total of N = 95 healthy young adults were randomly assigned to an avatar or agent condition. Participants were exposed to a virtual stranger asking to sit at the table (prosocial behavior) as well as a virtual waiter handing over the false drink (social avoidance). Empathy, interaction anxiety, social and physical presence as well as subjective stress levels were assessed to control for confounding influences. Empathy emerged as a significant predictor of prosocial behavior. Social avoidance, in turn, was not predicted by any of the included variables. Also, there was no effect of agency on social presence, physical presence, social interaction anxiety and stress. Yet, participants showed significantly more social avoidance and prosocial behavior towards avatars. These seemingly contradictory results may be explained by an extension of prior theories: While intuitive responses (e.g., stress) follow the Media Equation Concept (Nass & Moon, 2000), more complex processes (e.g., empathy) may modulate agency dependent responses. (C) 2017 Elsevier Ltd. All rights reserved.
机译:鉴于虚拟角色的使用越来越多,研究面临挑战,以获取足够的知识,了解它们可能对人类的认知,情感和行为产生的影响。因此,本研究着眼于对人类控制(化身)和计算机控制实体(代理)的社交回避倾向和亲社会行为。总共N = 95名健康的年轻成年人被随机分配到化身或特工状态。参与者暴露于一个虚拟的陌生人,要求坐在餐桌旁(亲社会行为),以及一个虚拟的服务员交出假酒(社交回避)。评估了移情,交往焦虑,社交和身体状态以及主观压力水平,以控制混杂因素。移情已成为亲社会行为的重要预测指标。反过来,没有通过任何包含的变量来预测社会回避。而且,代理人对社会存在,身体存在,社会交往焦虑和压力没有影响。但是,参与者表现出更多的社交回避和亲向化身的行为。这些看似矛盾的结果可以通过先前理论的扩展来解释:虽然直观的响应(例如压力)遵循媒体方程式概念(Nass&Moon,2000),但更复杂的过程(例如同理心)可以调节依赖于代理的响应。 (C)2017 Elsevier Ltd.保留所有权利。

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