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首页> 外文期刊>Computers & Graphics >Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries
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Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries

机译:基于可测量的词典的可变比特率稀疏表示的大规模时变直线标量卷的交互式时空探索

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摘要

We introduce a novel approach for supporting fully interactive non-linear spatio-temporal exploration of massive time-varying rectilinear scalar volumes on commodity platforms. To do this, we decompose each frame into an octree of overlapping bricks. Each brick is further subdivided into smaller non-overlapping blocks compactly approximated by quantized variable-length sparse linear combinations of prototype blocks stored in a learned data-dependent dictionary. An efficient tolerance-driven learning and approximation process, capable of computing the tolerance required to achieve a given frame size, exploits coresets and an incremental dictionary refinement strategy to cope with datasets made of thousands of multi-gigavoxel frames. The compressed representation of each frame is stored in a GPU-friendly format that supports direct adaptive streaming to the GPU with spatial and temporal random access, view-frustum and transfer-function culling, and transient and local decompression interleaved with ray-casting. Our variable-rate codec provides high-quality approximations at very low bit-rates, while offering real-time decoding performance. Thus, the bandwidth provided by current commodity PCs proves sufficient to fully stream and render a working set of one gigavoxel per frame without relying on partial updates, thus avoiding any unwanted dynamic effects introduced by current incremental loading approaches. The quality and performance of our approach is demonstrated on massive time-varying datasets at the terascale. (C) 2020 Elsevier Ltd. All rights reserved.
机译:我们介绍了一种新的方法,用于支持商品平台上大规模时变直线标量卷的全面交互式非线性时空勘探。为此,我们将每个帧分解为重叠砖的八角型。通过量化的可变变量的量化块的量化可变块的较小非重叠块进一步细分,通过存储在学习的数据相关词典中的原型块的量化块的较小非重叠块。有效的公差驱动学习和近似过程,能够计算实现给定帧大小所需的公差,从而利用Coreset和增量词典精炼策略,以应对数千多千岁框架制成的数据集。每个帧的压缩表示以GPU友好的格式存储,该格式支持直接自适应流传输到GPU,具有空间和时间随机接入,视图 - 截端和传递函数剔除,以及用射线铸造交织的瞬态和局部解压缩。我们的可变速率编解码器以非常低的比特率提供高质量近似,同时提供实时解码性能。因此,由当前商品PC提供的带宽被证明,可以在不依赖于部分更新的情况下完全流并渲染一个千兆胶素的工作组,从而避免了通过当前增量加载方法引入的任何不需要的动态效果。在TeraScale的大规模时变数据集上证明了我们方法的质量和性能。 (c)2020 elestvier有限公司保留所有权利。

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