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首页> 外文期刊>Computers & geosciences >Interactive editing of 3D geological structures and tectonic history sketching via a rigid element method
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Interactive editing of 3D geological structures and tectonic history sketching via a rigid element method

机译:通过刚性元素方法交互式编辑3D地质结构和构造历史草图

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摘要

Numerical models of geological structures are generally built with a geometrical approach, which lacks an explicit representation of the deformation history and may lead to incompatible structures. We advocate that the deformation history should be investigated and represented from the very first steps of the modelling process, provided that a series of rapid, interactive or automated, deformation tools are available for local editing, forward modelling and restoration. In this paper, we define the specifications of such tools and emphasise the need for rapidity and robustness. We briefly review the different applications of deformation tools in geomodelling and the existing deformation algorithms. We select a deformation algorithm based on rigid elements, first presented in the Computer Graphics community, which we refer to as Reed. It is able to rapidly deform any kind of geometrical object, including points, lines or volumes, with an approximated mechanical behaviour. The objects to be deformed are embedded in rigid cells whose displacement is optimised by minimising a global cost function with respect to displacement boundary conditions. This cost function measures the difference in displacement between neighbouring elements. The embedded objects are then deformed based on their original position with respect to the rigid elements. We present the basis of our implementation of this algorithm and highlight its ability to fulfil the specifications we defined. Its application to geomodelling specific problems is illustrated through the construction of a synthetic structural model of multiply deformed layers with a forward modelling approach. A special boundary condition adapted to restore large folds is also presented and applied to the large anticline of Han-sur-Lesse, Belgium, which demonstrates the ability of this method to efficiently perform a volumetric restoration without global projections.
机译:地质结构的数值模型通常是通过几何方法建立的,这种方法缺乏对变形历史的明确表示,并可能导致结构不兼容。我们主张应从建模过程的最初步骤开始研究变形历史,并提供一系列快速,交互式或自动化的变形工具,以进行本地编辑,正向建模和还原。在本文中,我们定义了此类工具的规范,并强调了快速性和鲁棒性的需求。我们简要回顾了变形工具在地理建模中的不同应用以及现有的变形算法。我们选择一种基于刚性元素的变形算法,该算法首先在计算机图形学社区中提出,我们称为Reed。它能够以近似的机械性能快速变形任何种类的几何对象,包括点,线或体积。将要变形的对象嵌入到刚性单元中,这些单元的位移通过最小化相对于位移边界条件的整体成本函数而得到优化。该成本函数测量相邻元素之间的位移差异。然后,根据嵌入对象相对于刚性元素的原始位置使它们变形。我们介绍了该算法的实现基础,并重点介绍了其满足所定义规范的能力。通过使用正向建模方法构建多重变形层的综合结构模型,说明了其在对特定问题进行地理建模中的应用。还介绍了一种适用于恢复大褶皱的特殊边界条件,并将其应用于比利时的Han-sur-Lesse的大型背斜,这证明了该方法能够有效地进行体积恢复而无需全局投影的能力。

著录项

  • 来源
    《Computers & geosciences》 |2015年第1期|71-86|共16页
  • 作者单位

    School of Earth, Atmosphere and Environment, Monash University PO Box 28E, Victoria, Australia,GeoRessources (UMR 7359), Universite de Lorraine-ENSG, CNRS, CREGU, Campus Brabois, TSA 70605, 54518 Vandoeuvre-les-Nancy Cedex, France;

    GeoRessources (UMR 7359), Universite de Lorraine-ENSG, CNRS, CREGU, Campus Brabois, TSA 70605, 54518 Vandoeuvre-les-Nancy Cedex, France;

    University of Western Australia, Centre for Exploration Targeting, M006, 35 Stirling Highway, Crawley, Western Australia 6009, Australia,IRD, UR 234, GET, OMP, Universiti Toulouse Ⅲ, 14 Avenue Edouard Belin, 31400 Toulouse, France;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    3D modelling; Fold; Interactive deformations; Rigid elements; Forward modelling; Restoration;

    机译:3D建模;折;互动变形;刚性元素;正向建模;恢复;

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