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Character play : the use of game characters in multi-player role-playing games across platforms

机译:角色扮演:在跨平台的多人角色扮演游戏中使用游戏角色

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Avatars are a commonly used mechanism for representing the player within the world of a game. The avatar forms the main point of interaction between the player and the game, and thus the avatar is an important game design feature. Character-based games combine the concept of an avatar with that of a character, enhancing the avatar with specific features that commonly are changeable, and which can be defined within or outside the framework of the game rules. Within digital games, the rules-based features have received comparatively more attention than, for example, the personalities and background histories of game characters. This article presents results from a comprehensive empirical study of the way complex game characters are utilized by players in multiplayer role-playing games across two different media platforms. The results indicate that adult players are capable of comprehending and utilizing game characters with well-defined personalities and backgrounds, as well as rules-based components. Furthermore, that the game format plays a significant role in the pattern of usage of the character elements. This pattern appears directly linked with variations in the way that the different game formats handle player characters and activate or promote the activation of, different forms of character elements. The degree to which different character elements are activated also has implications for the degree of player engagement in the character.
机译:化身是在游戏世界中代表玩家的常用机制。化身是玩家与游戏之间互动的主要点,因此化身是重要的游戏设计功能。基于角色的游戏将化身的概念与角色的概念结合在一起,以通常可更改的特定功能增强化身,这些特定功能可以在游戏规则的框架之内或之外进行定义。在数字游戏中,与例如游戏角色的个性和背景历史相比,基于规则的功能受到了更多的关注。本文提供了对两个不同媒体平台上的多人角色扮演游戏中玩家利用复杂游戏角色的方式进行全面实证研究的结果。结果表明,成年玩家能够理解和利用具有明确定义的个性和背景以及基于规则的组件的游戏角色。此外,游戏格式在角色元素使用模式中起着重要作用。这种模式似乎与各种游戏格式处理玩家角色并激活或促进激活不同形式的角色元素的方式直接相关。激活不同角色元素的程度也影响玩家参与角色的程度。

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