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Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions

机译:形成基础评估的语境游戏方法对学生数字公民行为,学习动机和看法的影响

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摘要

Several previous studies have indicated that secondary school students face problems in digital situations. Digital citizenship is therefore an essential conception for fostering students' correct behaviour and safe daily life habits while using computer and communication technologies. However, scholars have indicated the challenges of promoting students' digital citizenship owing to the lack of opportunities to situate them in decision-making situations. The advancement of computer and multimedia technologies has encouraged an increasing number of studies on digital game-based learning, which provides students with opportunities to experience various situations, and to cope with problems encountered in daily life. Several previous studies have indicated that digital game-based learning environments with proper learning strategies might help students realize the importance and meaning of digital citizenship. To address this issue, this study proposes a formative assessment-based contextual gaming approach to guide students to make decisions and to monitor their learning during the gaming process. A digital game-based learning environment was developed based on this approach, and a quasi-experiment on the digital citizenship topic was conducted in northern Thailand to evaluate its effectiveness. The experimental results show that the proposed approach not only enhanced the students' digital citizenship behaviours, but also promoted their motivations and perceptions.
机译:以前的几项研究表明,中学生在数字情况下面临问题。因此,数字公民身份是培养学生使用计算机和通信技术的同时培养学生正确行为和安全日常生活习惯的重要观念。然而,由于缺乏机会在决策情况下缺乏机会,学者们表示促进学生的数字公民的挑战。计算机和多媒体技术的进步鼓励了越来越多的基于数字游戏学习的研究,为学生提供了体验各种情况的机会,并应对日常生活中遇到的问题。以前的几项研究表明,具有适当学习策略的基于数字游戏的学习环境可能有助于学生意识到数字公民身份的重要性和意义。为了解决这个问题,本研究提出了一种基于形成的基于形式评估的上下文游戏方法,以指导学生做出决策并在游戏过程中监控他们的学习。基于这种方法开发了一种基于数字游戏的学习环境,在泰国北部进行了对数字公民主题的准实验,以评估其有效性。实验结果表明,拟议的方法不仅加强了学生的数字公民行为,而且还提高了他们的动机和看法。

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