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Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills

机译:将游戏机制和学生生成的问题应用于基于在线拼图的游戏学习系统,以提高算法思维能力

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Algorithmic thinking is a core skill for constructing algorithms to solve problems and for understanding computer science. The purpose of this study was to examine the effects of using game mechanics and a student-generated questions strategy to promote algorithmic thinking skills in an online puzzle-based game learning system. An online puzzle-based game learning system, TGTS (Turtle Graphics Tutorial System), was developed to help students learn algorithmic thinking skills by allowing them to solve puzzles. A quasi-experiment was conducted to examine the effectiveness of using game mechanics alone and using game mechanics plus a student generated questions strategy. Nine fourth-grade elementary classes (n = 242) were used to form three treatment groups, including one without game mechanics, one using game mechanics, and one using game mechanics plus a student-generated questions strategy. The results indicate that TGTS with game mechanics significantly enhanced algorithmic thinking skills and puzzle-solving performance. Furthermore, although TGTS with game mechanics plus the student-generated questions strategy is less effective than TGTS with only game mechanics in puzzle solving, it is in fact more effective in enhancing the algorithmic thinking skills. Additionally, this study demonstrated that TGTS with game mechanics plus the student-generated questions strategy can enhance students' engagement experiences and willingness to participate. This study can be a reference for designing learning activities and developing an online puzzle-based game learning system to promote students' learning of algorithmic thinking skills.
机译:算法思维是构建解决问题的算法和理解计算机科学的核心技能。这项研究的目的是研究使用游戏机制和学生生成的问题策略在基于在线拼图的游戏学习系统中提升算法思维能力的效果。开发了基于在线拼图的游戏学习系统TGTS(海龟图形教程系统),以帮助学生通过解决难题来学习算法思维能力。进行了一项准实验,以检验单独使用游戏机制和使用游戏机制以及学生生成的问题策略的有效性。九个四年级初级班(n = 242)被用于形成三个治疗组,包括一个没有游戏机制的小组,一个使用游戏机制的小组,一个使用游戏机制的加学生生成的问题策略。结果表明,具有游戏机制的TGTS显着提高了算法思维能力和解谜性能。此外,尽管具有游戏机制的TGTS加上学生生成的问题策略在解决难题方面比仅具有游戏机制的TGTS效果差,但实际上在增强算法思维能力方面更有效。此外,这项研究表明,具有游戏机制以及学生提出的问题策略的TGTS可以增强学生的参与体验和参与意愿。该研究可为设计学习活动和开发基于在线拼图的游戏学习系统以促进学生学习算法思维技能提供参考。

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