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Improving programming skills in engineering education through problem-based game projects with Scratch

机译:通过Scratch通过基于问题的游戏项目来提高工程教育中的编程技能

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Nowadays, programming skills are receiving widespread attention for different age groups alongside occupational education programs to better prepare individuals for their future careers. However, introducing programming concepts in an appropriate manner is a challenge in higher education. The main assumption of this study is that enhancing the classical introduction to programming courses through real-life problem-based game development with Scratch programming environment potentially improves the learners' programming skills and motivation. Accordingly, in this study, during one academic semester period, the Introduction to Programming course for engineering students is enriched up to a certain level through real-life game development projects with Scratch. The students are followed within a four-year period starting from freshman until their graduation. The progress of the students who have taken the Introduction to Programming course in enriched or classical form in the fourth year Senior-project course are evaluated. The results show that by slightly improving the course curriculum through real-life game development projects in the Scratch environment, students' performance on the graduation projects improved significantly. As a conclusion, game-based learning, problem-based learning, visual programming and projects are technologies that can potentially help learners to perform better in the introduction to programming course, in turn affecting their performances in projects.
机译:如今,编程技能正与职业教育计划一起受到不同年龄段的广泛关注,以更好地为个人的未来职业做好准备。但是,以适当的方式引入编程概念是高等教育的一个挑战。这项研究的主要假设是,通过使用Scratch编程环境通过基于现实问题的游戏开发来增强对编程课程的经典介绍,可能会提高学习者的编程技能和动力。因此,在这项研究中,在一学期内,通过与Scratch进行的现实游戏开发项目,为工程学生开设了编程入门课程,使其达到了一定水平。从新生到毕业的四年内,都会对学生进行跟进。评估在高级四年级课程中以丰富或经典形式参加了编程入门课程的学生的学习进度。结果表明,通过在Scratch环境中通过现实游戏开发项目略微改善课程设置,学生在毕业项目上的表现得到了显着改善。总而言之,基于游戏的学习,基于问题的学习,可视化编程和项目是可以潜在地帮助学习者在编程课程入门中表现更好的技术,进而影响他们在项目中的表现。

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