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A game theoretic context-based routing protocol for opportunistic networks in an IoT scenario

机译:物联网场景中机会网络的基于博弈论上下文的路由协议

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摘要

AbstractIn an Opportunistic Internet of Things (here denoted oppIoT), a novel paradigm and system that is expected to be an integral part of 5G wireless networks, information dissemination and sharing among opportunistic communities formed by opportunistic contacts using short- range communication and sensing technologies, as well as human mobility, will prevail. In such systems, designing a routing protocol is a major challenge due to the inherent difficulty in dealing with the design constraints associated with such protocols such as node mobility, characterization of the users social behavior, and characterization of the contacts between the opportunistic communities, to name a few. Nonetheless, from a data forwarding perspective, opportunistic networks (oppNets) are a subclass of oppIoT. As such, any novel routing protocol for infrastructure-less oppNet can also find application in an OppIoT system. In this regard, this paper proposes a novel optimized routing protocol (called Game Theoretic Approach for Context Based Routing (GT-ACR)) for oppNets that uses game theory for selecting the best possible next-hop to forward data packets efficiently. In this protocol, the best strategy for the selection of the next hop node is dependent upon a non-zero sum cooperative game of two players considering the context information, encounter index, and distance of the corresponding node from the destination as vital attributes in framing the game. Simulation results are provided, showing that out of the existing four protocols namely Epidemic, Prophet, ProWait and HBPR, the ProWait protocol performed better than the remaining three protocols. However the proposed GT-ACR outperforms even the ProWait in terms of average latency by 15.74%, hop count by 5.3%, number of messages dropped by 14.2% and overhead ratio by 13.6% respectively when number of nodes are varied.
机译: 摘要 在机会性的物联网(此处表示为oppIoT)中,一种新颖的范例和系统有望成为5G无线网络,信息传播和共享的组成部分。由使用短距离通信和传感技术的机会主义联系以及人类流动性形成的机会主义社区将占上风。在这样的系统中,由于处理与此类协议相关的设计约束(例如节点移动性,用户社交行为的特征以及机会主义社区之间的联系的特征),固有的困难,因此设计路由协议是一项重大挑战。仅举几例。但是,从数据转发的角度来看,机会网络(oppNets)是oppIoT的子类。这样,用于无基础设施的oppNet的任何新颖的路由协议也可以在OppIoT系统中找到应用。在这方面,本文针对oppNet提出了一种新颖的优化路由协议(称为基于上下文的路由的游戏理论方法(GT-ACR)),该协议使用博弈论来选择最佳的下一跳来有效转发数据包。在该协议中,用于选择下一跳节点的最佳策略取决于两个参与者的非零和合作游戏,其中考虑了上下文信息,遇到索引以及相应节点到目的地的距离作为成帧中的重要属性。游戏。提供的仿真结果表明,在现有的四个协议(流行病,先知,ProWait和HBPR)中,ProWait协议的性能要优于其余三个协议。但是,当节点数变化时,建议的GT-ACR的平均延迟分别比ProWait优越15.74%,跃点计数5.3%,消息数目下降14.2%和开销比率13.6%。

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