...
【24h】

GAME FILMS

机译:游戏电影

获取原文
获取原文并翻译 | 示例
           

摘要

There's a new phenomenon emerging in the high-stakes world of big-budget filmmaking. If you could sneak your way onto the closely guarded set of Spider-Man 3 or the upcoming big-screen version of Iron Man, you'd be surprised to find the film crews working alongside a group of people whom you would have never seen a few years ago. They're video game artists, taking photographs, recording the proportions and textures of sets, and working closely with production designers and the visual effects team to make sure their game upholds the same production values as the film. They've become an almost permanent fixture on the moviemaking scene. The reason is because in this era of cross-platform marketing and convergent technology major film properties live twice-in the movie theater and in the interactive realm.
机译:在高预算电影制作的高风险世界中出现了一种新现象。如果您能偷偷摸摸地走上守卫严密的蜘蛛侠3或即将上映的大屏幕版本的钢铁侠,您会惊讶地发现电影摄制组与一群您从未见过的人一起工作几年前。他们是视频游戏的艺术家,他们拍摄照片,记录场景的比例和纹理,并与制作设计师和视觉效果团队紧密合作,以确保他们的游戏保持与电影相同的制作价值。它们几乎已经成为电影制作界的固定装置。原因是因为在这个跨平台营销和融合技术的时代,电影的主要属性在电影院和交互式领域中都居住了两次。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号