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Bridging Something New with Computer Graphics

机译:桥接计算机图形学的新事物

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摘要

Computer graphics, like other scientific fields, has made great strides, thanks to landmark developments at various times throughout its history. Established on innovative discoveries made during the 1970s and 1980s, the field of CG was itself something of a revolution. Since its establishment, CG has made steady progress toward producing ever more interesting graphics, created with ever greater efficiency. Computer graphics research is conducted in two realms: academic and industrial. The academic perspective tends to place priority on new theoretical concepts, while the industrial perspective focuses on applying the theories in production. These two perspectives require different creativities, and the progress of CG technologies relies on the collaboration between them. Here we examine some of the landmark discoveries made by the interplay of these two branches, as well as take a look at the road to where they might lead.
机译:与其他科学领域一样,计算机图形学也取得了长足的进步,这要归功于其历史上各个时期的里程碑式发展。建立在1970年代和1980年代的创新发现之上,CG领域本身就是一场革命。自成立以来,CG在生产越来越有趣,效率更高的图形方面取得了稳步的进展。计算机图形学研究在两个领域进行:学术和工业。学术观点倾向于优先考虑新的理论概念,而工业观点则倾向于将理论应用到生产中。这两种观点需要不同的创造力,并且CG技术的进步依赖于它们之间的协作。在这里,我们考察了这两个分支的相互作用所取得的一些具有里程碑意义的发现,并探讨了它们可能导致的发展之路。

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