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Generating depth of-field effects in virtual reality applications

机译:在虚拟现实应用程序中生成景深效果

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摘要

Computer-generated images without depth-of-field effects always look surreal. A new technique and algorithm are presented which solve the problem of simulating these effects in VR and other real-time applications. The adaptive convolution approach can generate depth-of-field effects in real time using commercially available hardware filters. The picture-processing algorithm proposed can be easily implemented in a visualization pipeline. The final effect can be obtained by iterative filtering with a single hardware convolution filter or with identical 3/spl times/3 filters placed as pipeline stages. The speed of this approach makes it suitable for generating images in real-time applications, particularly virtual reality systems. As a postprocessing technique, it also has the advantage of being easily implemented as a final stage of the visualization pipeline in an existing rendering system.
机译:没有景深效果的计算机生成图像总是看起来超现实。提出了一种新的技术和算法,解决了在VR和其他实时应用中模拟这些效果的问题。自适应卷积方法可以使用市售的硬件滤波器实时生成景深效果。所提出的图片处理算法可以在可视化管道中轻松实现。最终效果可以通过使用单个硬件卷积滤波器或将相同的3 / spl times / 3个滤波器作为流水线级进行迭代滤波来获得。这种方法的速度使其适用于在实时应用程序(尤其是虚拟现实系统)中生成图像。作为一种后处理技术,它还具有易于在现有渲染系统中实现为可视化管道的最后阶段的优点。

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