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Interactive space deformation with hardware-assisted rendering

机译:硬件辅助渲染的交互式空间变形

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摘要

The authors introduce a new approach for the deformation of surface and raster models in two and three dimensions. Rather than deforming the model, they deform the agents employed to render it. The method uses one deformation tool (the deflector) to deform any object that is ray traceable. Based on deforming the rendering primitives rather than objects, the approach invests computation effort only in those regions of the model that contribute to the final image.
机译:作者介绍了一种用于二维和三维变形曲面和栅格模型的新方法。他们不变形模型,而是变形用于渲染的代理。该方法使用一个变形工具(偏转器)来变形可射线追踪的任何对象。基于变形渲染图元而不是对象,该方法仅将计算精力投入到有助于最终图像的模型区域中。

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