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Vector geometry for computer graphics

机译:计算机图形学的矢量几何

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Computer graphics and modeling rely on mathematical operations on points and vectors. The author advocates using vector geometric analysis to simplify required derivations. He presents the basic language and methods of vector geometric analysis and characterizes the situations favoring vector geometric versus coordinate based analysis. A set of C++ classes is developed which includes methods and definitions of overloaded operators implementing nearly all of the low level operations and matrix construction algorithms presented in this article and its companion (J.R. Miller, see ibid., vol.19, no.4, 1999). Sample code using these tools to perform representative common operations is presented.
机译:计算机图形学和建模依赖于对点和向量的数学运算。作者主张使用矢量几何分析来简化所需的推导。他介绍了矢量几何分析的基本语言和方法,并描述了有利于矢量几何与基于坐标的分析的情况。已开发出一组C ++类,其中包括实现了本文及其同伴介绍的几乎所有低层操作和矩阵构造算法的重载运算符的方法和定义(JR Miller,请参见同上,第19卷,第4期, 1999)。给出了使用这些工具执行代表性常见操作的示例代码。

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