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DMorph [image metamorphosis]

机译:DMorph [图像变形]

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摘要

Image morphing is an artist-driven process. A creative human being looks at the images (or sequences) to be bridged and determines a way to make the changes that will be pleasing to the viewer and harmonious with the piece. To help these artists, I've developed a technique for automatically and smoothly turning one convex 3D shape into another. Like any automatic morph method, this technique should be viewed as a tool and not a self-guided process. DMorph has pros and cons. On the pro side, it is satisfyingly simple and robust and easy to program. It doesn't place any constraints on the two objects being interpolated except that they're convex. One object can be a 200-sided cone where 200 polygons all share a single vertex, and the other object a baseball, and the algorithm doesn't care. There's no feature matching, automatic or otherwise. The transformations are smooth, and the blending looks nice. On the con side, the program is limited to convex objects.
机译:图像变形是艺术家驱动的过程。有创造力的人查看要桥接的图像(或序列),并确定进行更改的方法,这些更改将使观看者满意并与作品保持和谐。为了帮助这些艺术家,我开发了一种自动平滑地将一个凸形3D形状转换为另一个形状的技术。像任何自动变形方法一样,该技术应被视为工具而不是自我指导的过程。 DMorph具有优点和缺点。在专业方面,它令人满意且简单,健壮且易于编程。它不会对要插值的两个对象施加任何约束,只是它们是凸的。一个对象可以是200面的圆锥体,其中200个多边形全部共享一个顶点,另一个对象是棒球,并且算法无关紧要。没有自动或其他功能匹配。转换很平滑,混合效果很好。另一方面,程序仅限于凸对象。

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