首页> 外文期刊>IEEE Computer Graphics and Applications >Topological Modeling for Vector Graphics
【24h】

Topological Modeling for Vector Graphics

机译:矢量图形拓扑建模

获取原文
获取原文并翻译 | 示例
           

摘要

Vector graphics refers to the use of geometrical primitives, such as Bezier curves, to represent digital images. It is becoming increasingly popular among graphic designers who need to deliver resolution-independent content that looks sharp across all types of desktop and mobile devices, or need to support user interactivity and animation. Unfortunately, most vector graphics tools today have many limitations, such as the inability to represent shapes sharing a common edge. In my doctoral dissertation, we address this issue by developing a novel data structure, called the vector graphics complex, which supports fundamental topological modeling operations for vector graphics illustrations. We also extend this data structure to animation, allowing features of a connected drawing to merge, split, appear, or disappear at desired times via keyframes that introduce the desired topological change. The resulting space-time continuous complex directly captures the time-varying topological structure, and allows features to be readily edited in both space and time in a way that reflects the intent of the drawing.
机译:矢量图形是指使用几何原语,例如Bezier曲线,代表数字图像。在需要提供独立于解决所有类型的桌面和移动设备的图形设计人员中越来越受欢迎,这些图形设计师在所有类型的桌面和移动设备上看起来都很敏锐,或者需要支持用户交互性和动画。不幸的是,大多数矢量图形工具今天具有许多限制,例如无法表示共享公共边缘的形状。在我的博士论文中,我们通过开发一种名为向量图形复合物的新型数据结构来解决这个问题,这支持矢量图形插图的基本拓扑建模操作。我们还将此数据结构扩展到动画,允许通过引入所需拓扑变化的关键帧,允许连接的绘图的功能合并,分割,出现或消失。得到的空间连续复合物直接捕获时变拓扑结构,并且允许以反映图形的意图的方式在两个空间和时间内容易地编辑特征。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号