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Objective Quality Definition Of Scalable Video Coding And Its Application For Optimal Streaming Of Fgs-coded Videos

机译:可伸缩视频编码的客观质量定义及其在Fgs编码视频的最佳流处理中的应用

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摘要

With the proliferation of video contents widely distributed over the Internet and the progress of video coding (e.g., H.264/AVC) and transmission technologies, more challenges need to overcome in order to meet the requirements of all users with diverse terminals. Video streaming over IP and wireless becomes a popular issue since the new century. However, there is little work concerning the quantitative analysis on the objective quality of streaming videos. Thus a strict definition of the objective quality and quality variation of scalable video coding (SVC) is required, in order to efficiently transmit video contents over Internet and wireless and reach an attainable subjective quality perception for end-users. Since FCS (fine granularity scalability) video is coded in bit planes, its enhancing layer can be truncated arbitrarily, as a case study of scalable video coding, an objective quality definition for FGS-coded video is introduced in this paper, based on MSE (mean square error) and PSNR (peak signal-to-noise ratio). This definition can also be generalized to any layered scalable coding videos, such as the traditional layered videos in BL + ELs (base layer + enhancing layers) formats or H.264/AVC in BL + CGS (coarse granularity scalability) + FGS structures, and it can be applied to design optimal algorithms for video streaming. Furthermore, It can also be taken as a measure to assess the subjective quality of streaming videos, by incorporating user preferences and terminal capacities. According to this definition, a quality optimal problem of scene in video segments is formulated and solved using the state transfer graph and dynamic programming. The optimal transmission policy is also obtained and compared with a real-time transmission algorithm. Different aggregation levels (segmentation granularity) of video segments for optimal transmission are also examined by experimental data. Simulation results validate our observations.
机译:随着在互联网上广泛分发的视频内容的激增以及视频编码(例如,H.264 / AVC)和传输技术的进步,为了满足具有各种终端的所有用户的需求,需要克服更多的挑战。自新世纪以来,基于IP和无线的视频流成为一个流行的问题。但是,关于流视频的客观质量的定量分析工作很少。因此,需要严格定义客观质量和可伸缩视频编码(SVC)的质量变化,以便有效地通过Internet和无线传输视频内容,并为最终用户提供可达到的主观质量感知。由于FCS(精细粒度可扩展性)视频是在位平面中编码的,因此可以任意截断其增强层,作为可扩展视频编码的案例研究,本文基于MSE(FSE)介绍了FGS编码视频的客观质量定义(均方误差)和PSNR(峰值信噪比)。此定义也可以推广到任何分层的可伸缩编码视频,例如BL + EL(基础层+增强层)格式的传统分层视频或BL + CGS(粗粒度可扩展性)+ FGS结构的H.264 / AVC,它可以应用于设计视频流的最佳算法。此外,通过结合用户偏好和终端容量,它也可以作为评估流式视频主观质量的一种措施。根据该定义,使用状态转移图和动态规划来制定和解决视频片段中场景的质量最佳问题。还可以获得最佳传输策略,并将其与实时传输算法进行比较。还通过实验数据检查了用于最佳传输的视频片段的不同聚合级别(细分粒度)。仿真结果验证了我们的观察结果。

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