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An Educational Software Tool to Teach Hyper-Heuristics to Engineering Students Based on the Bubble Breaker Puzzle

机译:基于破泡器难题的工程学学生的超启发式教学软件

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This paper presents an educational software tool to teach Artificial Intelligence (AI) techniques, specifically Hyper-heuristics, to Engineering students. This tool is based on the "Bubble Breaker" puzzle, an addictive game consisting in an M × M matrix of colored bubbles. These balls, when forming sets of two or more same colored balls, can be popped and cleared out. Thus, this puzzle can be solved by setting many different low-level heuristics and applying a global search procedure (i.e., evolutionary algorithm) that conforms a robust hyper-heuristic technique. The hyper-heuristic decides what low-level heuristics are the best, and the sequential way in which they have to be applied to gain the highest score. This approach has proven an interesting method to teach AI techniques, since simple heuristics, evolutionary algorithms, and its combination are studied in an increasing manner.
机译:本文介绍了一种教育软件工具,用于向工程专业的学生教授人工智能(AI)技术,特别是Hyper-heuristics。该工具基于“ Bubble Breaker”难题,这是一个由M×M彩色气泡矩阵组成的令人上瘾的游戏。当形成两个或更多相同颜色的球组时,这些球可以弹出并清除。因此,可以通过设置许多不同的低级启发式方法并应用符合鲁棒超启发式技术的全局搜索过程(即,进化算法)来解决这个难题。超启发式方法决定哪种低级启发式方法是最好的,以及必须应用这些方法来获得最高分的顺序方法。这种方法已被证明是教授AI技术的一种有趣方法,因为越来越多地研究了简单的启发式,进化算法及其组合。

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