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Real-time 3D human pose and motion reconstruction from monocular RGB videos

机译:通过单眼RGB视频实时进行3D人体姿势和运动重建

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摘要

Real-time three-dimensional (3D) pose estimation is of high interest in interactive applications, virtual reality, activity recognition, and most importantly, in the growing gaming industry. In this work, we present a method that captures and reconstructs the 3D skeletal pose and motion articulation of multiple characters using a monocular RGB camera. Our method deals with this challenging, but useful, task by taking advantage of the recent development in deep learning that allows two-dimensional (2D) pose estimation of multiple characters and the increasing availability of motion capture data. We fit 2D estimated poses, extracted from a single camera via OpenPose, with a 2D multiview joint projections database that is associated with their 3D motion representations. We then retrieve the 3D body pose of the tracked character, ensuring throughout that the reconstructed movements are natural, satisfy the model constraints, are within a feasible set, and are temporally smooth without jitters. We demonstrate the performance of our method in several examples, including human locomotion, simultaneously capturing of multiple characters, and motion reconstruction from different camera views.
机译:实时三维(3D)姿态估计在交互式应用程序,虚拟现实,活动识别中,尤其是在不断发展的游戏行业中,引起了人们的极大兴趣。在这项工作中,我们提出了一种使用单眼RGB相机捕获和重建3D骨骼姿势和多个人物的运动关节的方法。我们的方法通过利用深度学习的最新发展来应对这一具有挑战性但有用的任务,该研究允许对多个字符进行二维(2D)姿态估计,并提高了运动捕获数据的可用性。我们将通过OpenPose从单个摄像机提取的2D估计姿势与与其3D运动表示相关联的2D多视图联合投影数据库进行拟合。然后,我们检索被跟踪角色的3D身体姿势,确保始终保证重构的运动是自然的,满足模型约束,在可行的范围内并且在时间上平滑无抖动。我们在几个示例中演示了我们方法的性能,包括人类运动,同时捕获多个角色以及从不同摄像机视角进行运动重建。

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