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Turbulence and fire-spotting effects into wild-land fire simulators

机译:野外火灾模拟器中的湍流和着火效果

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This paper presents a mathematical approach to model the effects and the role of phenomena with random nature such as turbulence and fire-spotting into the existing wildfire simulators. The formulation proposes that the propagation of the fire-front is the sum of a drifting component (obtained from an existing wildfire simulator without turbulence and fire-spotting) and a random fluctuating component. The modelling of the random effects is embodied in a probability density function accounting for the fluctuations around the fire perimeter which is given by the drifting component. In past, this formulation has been applied to include these random effects into a wildfire simulator based on an Eulerian moving interface method, namely the Level Set Method (LSM), but in this paper the same formulation is adapted for a wildfire simulator based on a Lagrangian front tracking technique, namely the Discrete Event System Specification (DEVS). The main highlight of the present study is the comparison of the performance of a Lagrangian and an Eulerian moving interface method when applied to wild-land fire propagation. Simple idealised numerical experiments are used to investigate the potential applicability of the proposed formulation to DEVS and to compare its behaviour with respect to the LSM. The results show that DEVS based wildfire propagation model qualitatively improves its performance (e.g., reproducing flank and back fire, increase in fire spread due to pre-heating of the fuel by hot air and firebrands, fire propagation across no fuel zones, secondary fire generation, ...) when random effects are included according to the present formulation. The performance of DEVS and LSM based wildfire models is comparable and the only differences which arise among the two are due to the differences in the geometrical construction of the direction of propagation. Though the results presented here are devoid of any validation exercise and provide only a proof of concept, they show a strong inclination towards an intended operational use. The existing LSM or DEVS based operational simulators like WRF-SFIRE and ForeFire respectively can serve as an ideal basis for the same. (C) 2016 Elsevier B.V. All rights reserved.
机译:本文提出了一种数学方法来模拟具有随机性质的现象的影响和作用,例如在现有的野火模拟器中进行湍流和着火。该公式建议火锋的传播是漂移分量(从现有的野火模拟器获得的,没有湍流和火斑)和随机波动分量之和。随机效应的模型体现在概率密度函数中,该函数考虑了漂移分量给定的火周长周围的波动。过去,此公式已被应用来将这些随机效应包括在基于欧拉运动界面方法(即“水平集方法”(LSM))的野火模拟器中,但在本文中,相同的公式适用于基于拉格朗日前跟踪技术,即离散事件系统规范(DEVS)。本研究的主要亮点是将拉格朗日法和欧拉运动界面法应用于野火蔓延时的性能进行比较。简单的理想化数值实验用于研究拟议配方对DEVS的潜在适用性,并比较其相对于LSM的性能。结果表明,基于DEVS的野火传播模型从质量上改善了它的性能(例如,重燃侧翼和背火,由于热空气和火柴对燃料进行预热而导致的火传播增加,无燃料区域的火传播,二次生火) ,...)当根据本发明的配方包括随机作用时。基于DEVS和LSM的野火模型的性能可比,并且两者之间出现的唯一差异是由于传播方向的几何构造不同。尽管此处给出的结果没有任何验证工作,仅提供了概念证明,但它们显示了对预期的操作用途的强烈倾向。现有的基于LSM或DEVS的操作模拟器,例如WRF-SFIRE和ForeFire,分别可以作为理想的基础。 (C)2016 Elsevier B.V.保留所有权利。

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