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The Proteus Effect: Implications Of Transformed Digital Self-representation On Online And Offline Behavior

机译:变形蛋白的作用:变换的数字自我表示对在线和离线行为的影响

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摘要

Virtual environments allow individuals to dramatically alter their self-representation. More important, studies have shown that people infer their expected behaviors and attitudes from observing their avatar's appearance, a phenomenon known as the Proteus effect. For example, users given taller avatars negotiated more aggressively than users given shorter avatars. Two studies are reported here that extend our understanding of this effect. The first study extends the work beyond laboratory settings to an actual online community. It was found that both the height and attractiveness of an avatar in an online game were significant predictors of the player's performance. In the second study, it was found that the behavioral changes stemming from the virtual environment transferred to subsequent face-to-face interactions. Participants were placed in an immersive virtual environment and were given either shorter or taller avatars. They then interacted with a confederate for about 15 minutes. In addition to causing a behavioral difference within the virtual environment, the authors found that participants given taller avatars negotiated more aggressively in subsequent face-to-face interactions than participants given shorter avatars. Together, these two studies show that our virtual bodies can change how we interact with others in actual avatar-based online communities as well as in subsequent face-to-face interactions.
机译:虚拟环境允许个人极大地改变他们的自我表现。更重要的是,研究表明,人们通过观察化身的出现来推断出预期的行为和态度,这种现象被称为变形菌效应。例如,具有较高化身的用户比具有较短化身的用户更积极地进行协商。这里报道了两项研究,扩展了我们对这种影响的理解。第一项研究将工作范围从实验室设置扩展到了实际的在线社区。发现在线游戏中的化身的高度和吸引力都是玩家表现的重要预测指标。在第二项研究中,发现行为变化源于虚拟环境,并转移到随后的面对面互动中。参与者被置于身临其境的虚拟环境中,并获得了较短或较高的化身。然后,他们与同盟进行了大约15分钟的互动。除了在虚拟环境中造成行为差异外,作者还发现,具有较高虚拟形象的参与者在随后的面对面互动中比具有较短虚拟形象的参与者更积极地进行谈判。这两项研究在一起表明,我们的虚拟实体可以改变我们在基于虚拟形象的实际在线社区以及随后的面对面互动中与他人互动的方式。

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