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The Turbulent Rise of the 'Child Gamer': Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children's Digital Play

机译:“儿童游戏玩家”的动荡崛起:儿童数字游戏的电影和宣传描述中的公众恐惧和企业承诺

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摘要

This paper examines depictions of the "cyberchild," and the child at risk in Hollywood films and television advertisements portraying children's digital gaming. We examine fears of digital play and adjoining hopes for its conversion into a "productive" and educational practice. We find evidence of a stiflingly polarized conflict over children's digital gaming: young gamers are either delinquent and violent, or naturally adept "cyberchildren" with bright futures as information workers. We propose three reasons why this polarity remains unresolved, detail how issues of gender and class are sidelined, and suggest that cinematic and promotional depictions have both helped shape and reflect grossly exaggerated characterizations of the child gamer.
机译:本文研究了描绘“数码儿童”以及描绘儿童数字游戏的好莱坞电影和电视广告中处于危险中的儿童的描绘。我们考察了人们对数字游戏的恐惧,以及对数字游戏转化为“生产性”和教育实践的希望。我们发现有关儿童数字游戏的两极分化冲突令人窒息的证据:年轻的游戏玩家要么犯罪,暴力,要么天生擅长“网络儿童”,他们作为信息工作者拥有光明的前途。我们提出了解决这种极性的三个原因,详细说明了性别和阶级问题是如何被排除在外的,并建议电影和促销描绘既有助于塑造并反映儿童游戏玩家的过分夸张特征。

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  • 来源
    《Communication, culture & critique》 |2009年第3期|319-338|共20页
  • 作者

    Neil Narine; Sara M. Grimes;

  • 作者单位

    School of Communication, Simon Fraser University, Burnaby, British Columbia, Canada;

    School of Communication, Simon Fraser University, Burnaby, British Columbia, Canada;

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  • 正文语种 eng
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