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Conversation and Behavior Games in the Pragmatics of Dialogue

机译:对话语用中的对话与行为游戏

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In this article we present the bases for a computational theory of the cognitive processes underlying human communication. The core of the article is devoted to the analysis of the phases in which the process of comprehension of a communicative act can be logically divided: (1) literal meaning, where the reconstruction of the mental states literally expressed by the actor takes place: (2) speaker's meaning, where the partner reconstructs the communicative intentions of the actor; (3) communicative effect, where the partner possibly modifies his own beliefs and intentions; (4) reaction, where the intentions for the generation of the response are produced; and (5) response, where an overt response is constructed. The model appears to be compatible with relevant facts about human behavior. Our hypothesis is that, through communication, an actor tries to exploit the motivational structures of a partner so that the desired goal is generated. A second point is that social behavior requires that cooperation be maintained at some level. In the case of communication, cooperation is, in general, pursued even when the partner does not adhere to the actor's goals, and therefore no cooperation occurs at the behavioral level. This important distinction is reflected in the two kinds of game we introduce to account for communication. The main concept implied in communication is that two agents overtly reach a situation of shared mental states. Our model deals with sharedness through two primitives: shared beliefs and communicative intentions.
机译:在本文中,我们介绍了基于人类交流的认知过程的计算理论基础。本文的核心致力于分析其中​​可以对交往行为的理解过程进行逻辑划分的各个阶段的分析:(1)字面意思,即由演员按字面意义进行的精神状态重建: 2)说话者的意思,伴侣在其中重构演员的交际意图; (3)交流效果,伴侣可以改变自己的信念和意图; (4)反应,产生反应的意图的地方; (5)回应,在其中构造公开的回应。该模型似乎与有关人类行为的相关事实兼容。我们的假设是,演员通过交流试图利用合作伙伴的动机结构,从而实现期望的目标。第二点是,社会行为要求在一定程度上保持合作。在交流的情况下,通常即使合作伙伴不遵守演员的目标也要进行合作,因此在行为层面上不会发生合作。这个重要的区别体现在我们介绍来说明沟通的两种游戏中。交流中隐含的主要概念是,两个行动者公开达到共同的精神状态。我们的模型通过两个原语处理共享性:共享的信念和交流的意图。

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