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Virtual character within MPEG-4 animation framework eXtension

机译:MPEG-4动画框架eXtension中的虚拟角色

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Enriched multimedia applications and services aim at combining images, sounds, videos, and synthetic objects into hybrid and interactive scenes. The core technologies discussed here deal with the representation and integration within such complex scenes of a specific kind of synthetic data, namely virtual character animation. This paper analyzes how an integrated and standardized framework is currently emerging in order to ensure application interoperability, universal content access, and user interactivity. We first compare how virtual character animation has been addressed within virtual reality modeling language (VRML) and MPEG-4 synthetic and natural hybrid coding standardization processes. A comparative synthesis between the objectives and the capabilities of each framework is exposed, specifically MPEG-4 Face and Body Animation (FBA) versus H-Anim (Humanoid Animation Working Group, WEB3D Consortium, h-anim.org.) 1.1, and MPEG-4 Bone-Based Animation (BBA) versus H-Anim 2001. The Animation Framework eXtension (AFX) specifications that are a part of MPEG-4 Systems Part 16 include the BBA framework. The BBA animation concepts, based on generic skeleton representation and curve-based deformations, are introduced. The definition of the related nodes and how they successfully address the BBA concepts are as well discussed. Some comments with respect to the rotation representation, the interpolation methods, the animation mask, and value parameters of the animation stream are made. This set of specifications provides an efficient framework, which is appropriate to real-time and animation realistic applications within networked environments.
机译:丰富的多媒体应用程序和服务旨在将图像,声音,视频和合成对象组合为混合和交互式场景。这里讨论的核心技术处理特定种类的合成数据(即虚拟角色动画)在此类复杂场景中的表示和集成。本文分析了如何建立一个集成和标准化的框架,以确保应用程序的互操作性,通用内容访问和用户交互性。我们首先比较如何在虚拟现实建模语言(VRML)和MPEG-4合成和自然混合编码标准化过程中解决虚拟角色动画的问题。展示了每个框架的目标和功能之间的比较综合,特别是MPEG-4脸部和身体动画(FBA)与H-Anim(类人动画工作组,WEB3D联盟,h-anim.org。)1.1和MPEG -4基于骨骼的动画(BBA)与H-Anim2001。作为MPEG-4系统第16部分的一部分的动画框架扩展(AFX)规范包括BBA框架。介绍了基于通用骨架表示和基于曲线的变形的BBA动画概念。还讨论了相关节点的定义以及它们如何成功解决BBA概念。做出了有关旋转表示,插值方法,动画蒙版和动画流的值参数的一些注释。这套规范提供了一个有效的框架,适用于网络环境中的实时和逼真的动画应用程序。

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