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Modeling and Compressing 3-D Facial Expressions Using Geometry Videos

机译:使用几何视频建模和压缩3-D面部表情

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摘要

In this paper, we present a novel geometry video (GV) framework to model and compress 3-D facial expressions. GV bridges the gap of 3-D motion data and 2-D video, and provides a natural way to apply the well-studied video processing techniques to motion data processing. Our framework includes a set of algorithms to construct GVs, such as hole filling, geodesic-based face segmentation, expression-invariant parameterization (EIP), and GV compression. Our EIP algorithm can guarantee the exact correspondence of the salient features (eyes, mouth, and nose) in different frames, which leads to GVs with better spatial and temporal coherence than that of the conventional parameterization methods. By taking advantage of this feature, we also propose a new H.264/AVC-based progressive directional prediction scheme, which can provide further 10%–16% bitrate reductions compared to the original H.264/AVC applied for GV compression while maintaining good video quality. Our experimental results on real-world datasets demonstrate that GV is very effective for modeling the high-resolution 3-D expression data, thus providing an attractive way in expression information processing for gaming and movie industry.
机译:在本文中,我们提出了一种新颖的几何视频(GV)框架来建模和压缩3-D面部表情。 GV弥合了3D运动数据和2D视频之间的鸿沟,并提供了一种将经过深入研究的视频处理技术应用于运动数据处理的自然方法。我们的框架包括一组构造GV的算法,例如孔填充,基于测地线的人脸分割,表达式不变参数化(EIP)和GV压缩。我们的EIP算法可以保证不同帧中显着特征(眼睛,嘴巴和鼻子)的精确对应,这使得GV具有比常规参数化方法更好的时空一致性。通过利用此功能,我们还提出了一种新的基于H.264 / AVC的逐行方向预测方案,与用于GV压缩的原始H.264 / AVC相比,它可以进一步降低10%–16%的比特率良好的视频质量。我们在真实数据集上的实验结果表明,GV对于建模高分辨率3-D表达数据非常有效,从而为游戏和电影行业的表达信息处理提供了一种有吸引力的方法。

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