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Virtual Reality Goes to The Movies

机译:虚拟现实去看电影

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Ever since Facebook paid $2 billion for virtual-reality startup Oculus last year, technophiles have debated the relative merits of the VR gear that will be available in 2016 from the Facebook unit (the Rift headset), Samsung (Gear VR, which works with a smartphone), and Google (Cardboard). Yet success for the new medium may hinge on something far more conventional: the content that will be watched on the devices. As the video game industry learned long ago, buzz around a Mario Bros, or Halo title can speed a tech product's adoption. Video games will spur early sales of the Rift, Oculus says, but mass adoption of the technology may depend on Hollywood. "Over the next year, you'll see something come along that defines storytelling in virtual reality," says Robert Stromberg, co-founder and chief creative officer of Virtual Reality Co. "I have enough years under my belt in visual effects and filmmaking that I see a new medium being born."
机译:自Facebook去年以20亿美元收购虚拟现实初创公司Oculus以来,技术专家一直在争论VR设备的相对优缺点,该设备将于2016年在Facebook部门(Rift头显),三星(Gear VR,与智能手机)和Google(纸板)。然而,新媒体的成功可能取决于更传统的东西:将在设备上观看的内容。正如视频游戏行业早就了解到的那样,围绕Mario Bros或Halo标题的嗡嗡声可以加快技术产品的采用速度。 Oculus说,视频游戏将刺激Rift的早期销售,但该技术的大规模采用可能取决于好莱坞。 Virtual Reality Co.的联合创始人兼首席创意官Robert Stromberg说:“明年,您将看到定义虚拟现实中叙事的事物。在视觉效果和电影制作领域,我有很多年了我看到了一种新媒介的诞生。”

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  • 来源
    《Business week》 |2015年第4450期|74-74|共1页
  • 作者

    LUCAS SHAW;

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  • 正文语种 eng
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