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Virtual Reality Rides Its Second Wave

机译:虚拟现实迎来第二波

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As virtual reality enters what many see as a second cycle of hype, industry insiders and a small-but-brave group of veterans from the first wave insist that things will be much different this time. They're confident, they say, because the technology is vastly improved, the costs are lower and because content will be plentiful. But first a step back. The Nintendo Virtual Boy, a platform released in 1995 and unceremoniously killed off the following year, has been the sector's whipping boy ever since. Virtual Boy was maligned for its lack of compelling content, as well as an experience that produced as much vomit as thrills.
机译:当虚拟现实进入许多人认为是第二次炒作的周期时,行业内部人士和第一波浪潮中一群胆小但勇敢的退伍军人坚持认为,这次情况将大不相同。他们说,他们有信心,因为技术得到了极大的改进,成本降低了,而且内容丰富。但首先退后一步。自1995年推出的Nintendo Virtual Boy平台,就在第二年毫不客气地被杀死,此后一直是该部门的鞭打者。 Virtual Boy因缺乏引人入胜的内容而感到恶心,而且这种经历产生了令人兴奋的呕吐感。

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