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Group identification as a mediator of the effect of players' anonymity on cheating in online games

机译:团体识别作为玩家匿名对网络游戏作弊影响的中介

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摘要

This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed.
机译:这项研究旨在增加对经典去个性化理论和去个性化效果社会认同模型(SIDE)在解释在线行为方面的适用性的讨论。它探讨了匿名在促进在线游戏作弊中群体身份的社会影响方面的作用。进行了全国代表性的调查。在新加坡进行的调查结果证实了来自SIDE的预测,并挑战了传统的去个体化理论。具体而言,得出的结论是,与在线陌生人进行游戏的频率(匿名游戏)显着预测了在线游戏中作弊的频率。发现匿名对游戏作弊的影响是通过与在线游戏社区/群体进行的群体标识来显着介导的。发现性别差异。男性玩家比女性玩家更容易被欺骗。与男性玩家相比,女性玩家更容易因群体认同而作弊。讨论了影响和未来的研究。

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