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Conceptualizing perceived affordances in social media interaction design

机译:概念化社交媒体交互设计中的感知能力

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Purpose - The purpose of this paper is to theoretically develop the concept of perceived affordance based on the existing studies, and to construct a conceptual framework to show how perceived affordances can facilitate the interaction design of social media. Design/methodology/approach - The paper provides a review of the relevant literature on affordance and perceived affordance, and conceptually proposes a typology of perceived affordances in social media and an integrative framework for interaction design from sociomateriality perspective. Furthermore, a brief empirical example on the interaction design of crowdsourcing systems is used to ground and illustrate the authors' conceptual framework. Findings - The paper shows that the perceived affordances may have multi-facet characteristics and the interaction design of social media should reflect the multi-dimensional perceived affordances. The perceived affordances can support or facilitate the design of basic elements of social media, such as content and form, to enhance both usability (human-computer interaction) and sociability (human-human interaction). A position of constitutive entanglement does not privilege either users or social media artifacts, nor does it provide a rigid triangle among these three components. Instead, the perceived affordances play a critical role in integrating the key components in social media interaction design as an ensemble. Originality/value - The paper attempts to explore and develop the concept of perceived affordance and employ it as a theoretical lens to underpin interaction design of social media. Overall, the authors' study contributes to the design science literature in the information management field by elaborating a new theoretical perspective and providing a conceptual framework for the researchers and designers.
机译:目的-本文的目的是在现有研究的基础上从理论上发展感知能力的概念,并构建一个概念框架以显示感知能力如何促进社交媒体的交互设计。设计/方法论/方法-本文提供了有关负担能力和感知能力的相关文献的综述,并在概念上提出了社交媒体中感知能力的类型学以及从社会重要性角度进行交互设计的集成框架。此外,使用有关众包系统交互设计的简短实证示例来奠定并说明作者的概念框架。调查结果-该论文表明,感知能力可能具有多方面的特征,社交媒体的交互设计应该反映多维感知能力。感知的能力可以支持或促进社交媒体的基本元素(例如内容和形式)的设计,以增强可用性(人机交互)和社交性(人机交互)。本构纠缠的位置既不会给用户或社交媒体工件带来特权,也不会在这三个组件之间提供一个刚性三角形。取而代之的是,感知能力在整合社交媒体交互设计中的关键组件方面起着至关重要的作用。原创性/价值-本文试图探索和发展感知能力的概念,并将其用作支撑社交媒体交互设计的理论镜头。总体而言,作者的研究通过阐述新的理论观点并为研究人员和设计师提供了概念框架,为信息管理领域的设计科学文献做出了贡献。

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