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Finding trafficked children through crowdsourcing: a usability evaluation

机译:通过众包找到被贩运的儿童:可用性评估

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Purpose The purpose of this paper is to investigate how perceived usability and user characteristics influence the intention to use a crowdsourcing application for finding potentially trafficked children. As part of this effort, the authors also attempt to uncover the usability concerns surrounding the use of this application. Design/methodology/approach The authors first describe Zhongxun, which is the application used in the present paper. Next, they conducted a survey eliciting usability perceptions of Zhongxun. A total of 287 participants were recruited for the survey which used constructs adapted from the Computer System Usability Questionnaire as well as various demographic variables. Hierarchical regression analysis was used to ascertain factors influencing intention to use Zhongxun. Participants' qualitative feedback was also analyzed to derive themes pertaining to areas of improvement. Findings The results showed that system usefulness was the factor that most positively influenced intention to use Zhongxun, followed by information quality and interface quality. Interestingly, a higher level of education was negatively associated with intention to use the application. Qualitative feedback suggested various ways of improving Zhongxun's functionality. Participants recommended the incorporation of gamification mechanisms as a new feature of the application. Cultivating awareness of Zhongxun was also suggested as a means to attract new users. Practical implications The work can help inform the design of crowdsourcing applications for finding missing and potentially trafficked children, as well as similar systems. Implications include the need for simplicity of design, communication strategies to attract new and retain existing users, and instilling confidence in the quality of crowdsourced contributions. Originality/value Prior research in evaluating the usability of crowdsourcing applications has been performed but not in the context of finding missing and potentially trafficked children. The task of finding such children is markedly different from previous usage contexts and could impact perceptions of usability and usefulness. Hence, the present study attempts to plug this research gap.
机译:目的本文的目的是探讨感知易用性和用户的特点如何影响使用众包的应用程序寻找潜在贩运儿童的意图。作为这种努力的一部分,作者还试图揭开围绕使用这种应用程序的可用性问题。设计/方法/办法作者首先描述讯,这在本文中使用的应用程序。接下来,他们进行的一项调查引发讯可用性看法。共有287名参与者招募使用的构建改编而成的计算机系统的可用性问卷以及各种人口统计变量,调查。分层回归分析来影响使用意图讯探明因素。参与者的定性反馈也分析,有关改进的地方汲取主题。调查结果表明,系统实用性是最积极的影响使用意图讯,其次是信息质量和界面质量的因素。有趣的是,较高的教育水平与有意使用该应用程序相关联。定性反馈建议改善讯的功能的各种方式。与会者建议的游戏化机制的引入为应用程序的一个新功能。中讯的培养意识还建议,以吸引新用户的手段。实际影响的工作可以帮助告知众包的应用程序的设计,寻找失踪和可能被拐卖的儿童,以及类似的系统。影响包括需要设计的简单,传播策略,以吸引新的和留住现有用户,并在众包贡献的质量灌输信心。在评估众包的应用程序的可用性独创性/价值先前的研究而不是在寻找失踪和可能被贩卖儿童的背景下进行的。发现这样的孩子的任务是从以前的使用情境下明显不同,并可能影响可用性和实用性的看法。因此,本研究试图堵塞这个研究的空白。

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