...
首页> 外文期刊>Advances in human-computer interaction >EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text
【24h】

EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text

机译:EmoHeart:基于文本的情感感知传达第二人生的情感

获取原文
获取原文并翻译 | 示例
           

摘要

The 3D virtual world of "Second Life" imitates a form of real life by providing a space for rich interactions and social events. Second Life encourages people to establish or strengthen interpersonal relations, to share ideas, to gain new experiences, and to feel genuine emotions accompanying all adventures of virtual reality. Undoubtedly, emotions play a powerful role in communication. However, to trigger visual display of user's affective state in a virtual world, user has to manually assign appropriate facial expression or gesture to own avatar. Affect sensing from text, which enables automatic expression of emotions in the virtual environment, is a method to avoid manual control by the user and to enrich remote communications effortlessly. In this paper, we describe a lexical rule-based approach to recognition of emotions from text and an application of the developed Affect Analysis Model in Second Life. Based on the result of the Affect Analysis Model, the developed EmoHeart ("object" in Second Life) triggers animations of avatar facial expressions and visualizes emotion by heart-shaped textures.
机译:“第二人生”的3D虚拟世界通过提供丰富的互动和社交事件的空间来模仿一种现实生活。第二人生鼓励人们建立或加强人与人之间的关系,交流思想,获得新的经验,并伴随着虚拟现实的所有冒险而感受到真正的情感。毫无疑问,情感在交流中起着重要的作用。然而,为了触发虚拟世界中用户的情感状态的视觉显示,用户必须手动将适当的面部表情或手势分配给自己的化身。来自文本的情感感应可在虚拟环境中自动表达情感,是一种避免用户手动控制并毫不费力地丰富远程通讯的方法。在本文中,我们描述了一种基于词法规则的方法来识别文本中的情绪,并介绍了已开发的“情感分析模型”在《第二人生》中的应用。基于“情感分析模型”的结果,已开发的EmoHeart(“第二人生”中的“对象”)触发了头像面部表情的动画,并通过心形纹理使情感可视化。

著录项

  • 来源
    《Advances in human-computer interaction》 |2010年第2010期|p.5.1-5.13|共13页
  • 作者单位

    Department of Information and Communication Engineering, University of Tokyo, R. 111C/111D2, Engineering Building 2, 11th floor, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan;

    Digital Content and Media Sciences Research Division, National Institute of Informatics, 1613-1B, 16 floor, 2-1-2 Hitotsubashi, Chiyoda-ku, Tokyo 101-8430, Japan;

    Department of Information and Communication Engineering, University of Tokyo, R. 111C/111D2, Engineering Building 2, 11th floor, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号