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Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study

机译:认真游戏与小规模问题式学习相结合的临床推理训练:一项前瞻性研究

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摘要

IntroductionSerious Games are increasingly being used in undergraduate medical education. They are usually intended to enhance learning with a focus on knowledge acquisition and skills development. According to the current literature, few studies have assessed their effectiveness regarding clinical reasoning (CR). The aim of this prospective study was to compare a Serious Game, the virtual Accident & Emergency department ‘EMERGE’ to small-group problem-based learning (PBL) regarding student learning outcome on clinical reasoning in the short term.
机译:简介严重游戏正越来越多地用于大学医学教育中。它们通常旨在通过以知识获取和技能开发为重点来增强学习。根据当前文献,很少有研究评估其在临床推理(CR)方面的有效性。这项前瞻性研究的目的是将严重游戏,虚拟的急症室“ EMERGE”与基于问题的小组基于问题的学习(PBL)在短期内就学生在临床推理方面的学习成果进行比较。

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