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Comparison of Physical Activity during Zumba with a Human or Video Game Instructor

机译:与个人或电子游戏教练进行的尊巴舞期间的身体活动比较

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摘要

Using a physically active video game presents an opportunity for a person to engage in exercise in the privacy of their own home, yet still receive some feedback on the quality of their exercise performance. The purpose of this project was to compare the physical activity between participating in a Zumba exercise class led by a human and using a Zumba video game. Eight women (33.0 ± 3.0 y, 34.8 ± 8.1 % body fat) who regularly participated in a Zumba exercise class were measured for heart rate, number of steps taken, and minutes of sedentary, light, moderate, and vigorous physical activity while participating in a 60-minute human led Zumba exercise class (HZ) or while playing Zumba on the Xbox Kinect video game system (VZ). There were no differences between HZ or VZ (respectively) in light intensity (11.0 ± 7.3 vs. 11.9 ± 9.6 minutes) or moderate intensity (24.7 ± 7.1 vs. 27.6 ± 8.1 minutes) physical activity, or number of steps taken (5337 ± 899 vs. 5001 ± 1141). HZ resulted in less (P<0.05) sedentary time and more (P<0.05) vigorous intensity physical activity (22.0 ± 12.0 vs. 14.2 ± 12.8 minutes) and higher (P<0.05) average heart rates (149.0 ± 14.8 vs. 125.0 ± 10.9 beats/minute) than did VZ (respectively). The present data indicate that participating in Zumba led by a human or played as a video game can contribute to health promoting moderate intensity physical activity, but human led Zumba produces more vigorous intensity physical activity.
机译:使用体育锻炼的视频游戏为一个人提供了在自己的家中私密地从事锻炼的机会,但仍然收到有关其锻炼表现质量的一些反馈。该项目的目的是比较参加人类领导的尊巴舞课程和使用尊巴视频游戏之间的身体活动。对八名定期参加Zumba运动课的女性(33.0±3.0 y,体脂34.8±8.1%)进行测量,以测量他们参加运动时的心率,步数以及久坐,轻度,中度和剧烈运动的时间60分钟的人类领导的Zumba运动课(HZ)或在Xbox Kinect视频游戏系统(VZ)上玩Zumba时。 HZ或VZ分别在光强度(11.0±7.3对11.9±9.6分钟)或中等强度(24.7±7.1对27.6±8.1分钟)的体育活动或采取的步数(5337± 899与5001±1141)。 HZ减少了久坐时间(P <0.05),剧烈运动强度增加了(P <0.05)(22.0±12.0 vs. 14.2±12.8分钟),而平均心跳加快了(P <0.05)平均心率(149.0±14.8 vs. 125.0)分别比VZ高±10.9拍/分钟)。目前的数据表明,参加由人领导的Zumba或作为视频游戏玩耍可以促进健康,促进中等强度的体育锻炼,但以人为主导的Zumba可以产生更剧烈的强度体育锻炼。

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