首页> 美国卫生研究院文献>International Journal of Environmental Research and Public Health >The Seneb’s Enigma: Impact of a Hybrid Personal and Social Responsibility and Gamification Model-Based Practice on Motivation and Healthy Habits in Physical Education
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The Seneb’s Enigma: Impact of a Hybrid Personal and Social Responsibility and Gamification Model-Based Practice on Motivation and Healthy Habits in Physical Education

机译:SENEB的谜:混合个人和社会责任和娱乐模式的影响对体育教育中的动机和健康习惯的影响

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摘要

Increasing physical activity (PA) and personal and social values are two of the greatest demands in the current educational system. This study examined the effects of a program based on the hybridization of the Personal and Social Responsibility Model and gamification. A total of 58 students (13.89 years old, SD = 1.14) in two groups (experimental and control) participated during a complete academic year. Motivation, physical activity and sedentary behavior were assessed through questionnaires. Physical fitness was evaluated using previously validated field tests. The results showed significant differences over time between the experimental group (EG) and control group (CG) in afterschool physical activity (APA) during the weekend (p = 0.003), sedentary time (p = 0.04) and speed–agility (p = 0.04). There were no significant differences in motivation. In reference to the intervention, the speed–agility (p = 0.000), strength (p = 0.000), agility (p = 0.000), cardiorespiratory fitness (p = 0.001), APA–weekend (p = 0.000), APA–week (p = 0.000) and sedentary time (p = 0.000) increased significantly in the EG. The speed–agility (p = 0.000), APA–weekend (p = 0.03) and sedentary time (p = 0.008) increased in the CG. The implementation of a program based on the hybridization of pedagogical models can be useful in producing improvements in physical fitness, physical activity and sedentary behaviors.
机译:增加体力活动(PA)和个人和社会价值是当前教育系统中最大的两个需求。本研究审查了基于个人和社会责任模型和游戏的杂交的计划的影响。两组(实验和控制)共有58名学生(13.89岁,SD = 1.14)参加了一个完整的学年。通过问卷评估动机,身体活动和久坐行为。使用先前验证的现场测试评估身体健康。结果表明,在周末(P = 0.003),久坐时间(P = 0.04)和速度敏感度(P = 0.04)和速度(P = 0.04)和速度敏感度(P = 0.04)和速度敏感性(PG)之间的时间差异显着差异0.04)。动机没有显着差异。参考干预,速度敏感性(P = 0.000),强度(P = 0.000),敏捷(P = 0.000),心肺刺激性(P = 0.001),APA - 周末(P = 0.000),APA周(p = 0.000)和久坐时间(p = 0.000)在例如eg中显着增加。 CG的速度敏捷(P = 0.000),APA - 周末(P = 0.03)和久坐时间(P = 0.008)增加。基于教学模型的杂交的程序的实施可用于生产身体健康,身体活动和久坐行为的改善。

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