首页> 美国卫生研究院文献>Digital Health >Investigation of persuasive system design predictors of competitive behavior in fitness application: A mixed-method approach
【2h】

Investigation of persuasive system design predictors of competitive behavior in fitness application: A mixed-method approach

机译:说服系统设计预测指标在健身应用中竞争行为的研究:混合方法

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Fitness applications aimed at behavior change are becoming increasingly popular due to the global prevalence of sedentary lifestyles and physical inactivity, causing countless non-communicable diseases. Competition is one of the most common persuasive strategies employed in such applications to motivate users to engage in physical activity in a social context. However, there is limited research on the persuasive system design predictors of users’ susceptibility to competition as a persuasive strategy for motivating behavior change in a social context. To bridge this gap, we designed storyboards illustrating four of the commonly employed persuasive strategies (reward, social learning, social comparison, and competition) in fitness applications and asked potential users to evaluate their perceived persuasiveness. The result of our path analysis showed that, overall, users’ susceptibilities to social comparison (β  = 0.48,  T = 0.42,  T = 0.29,
机译:由于久坐不动的生活方式和缺乏运动的全球性流行,导致行为改变的健身应用正变得越来越流行,从而导致了数不清的非传染性疾病。竞争是在此类应用程序中采用的最常见的说服策略之一,以激发用户在社交环境中进行体育锻炼。但是,关于说服系统设计预测指标的研究表明,用户对竞争的敏感性是一种诱因策略,用于在社交环境中激发行为改变,因此该研究缺乏说服力。为了弥合这种差距,我们设计了情节提要,说明了健身应用程序中四种常用的说服策略(奖励,社交学习,社交比较和竞争),并要求潜在用户评估他们的说服力。我们的路径分析结果表明,总体而言,用户对社会比较的敏感性(β= 0.48,T = 0.42,T = 0.29,

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号