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How soccer players head the ball: A test of optic acceleration cancellation theory with virtual reality

机译:足球运动员如何控球:用虚拟现实测试光学加速度消除理论

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摘要

We measured the movements of soccer players heading a football in a fully immersive virtual reality environment. In mid-flight the ball’s trajectory was altered from its normal quasi-parabolic path to a linear one, producing a jump in the rate of change of the angle of elevation of gaze (α) from player to ball. One reation time later the players adjusted their speed so that the rate of change of α increased when it had been reduced and reduced it when it had been increased. Since the result of the player’s movement was to regain a value of the rate of change close to that before the disturbance, the data suggest that the players have an expectation of, and memory for, the pattern that the rate of change of α will follow during the flight. The results support the general claim that players intercepting balls use servo control strategies and are consistent with the particular claim of Optic Acceleration Cancellation theory that the servo strategy is to allow α to increase at a steadily decreasing rate.
机译:我们在完全身临其境的虚拟现实环境中测量了足球运动员踢足球的动作。在飞行中,球的轨迹从其正常的准抛物线路径改变为线性路径,从而使从玩家到球的凝视仰角(α)的变化率发生了跳跃。一个娱乐时间之后,玩家调整了速度,以使α的变化率在减小时增加,而在增大时减小。由于玩家移动的结果是重新获得与干扰之前接近的变化率值,因此数据表明玩家对α的变化率遵循的模式有期望并对其记忆在飞行中。该结果支持一般的说法,即拦截球的运动员使用伺服控制策略,并且与“光学加速取消理论”的特定主张一致,即伺服策略是允许α以稳定的下降速率增加。

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