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A Splay Tree-Based Approach for Efficient Resource Location in P2P Networks

机译:P2P网络中基于Splay树的有效资源定位方法

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摘要

Resource location in structured P2P system has a critical influence on the system performance. Existing analytical studies of Chord protocol have shown some potential improvements in performance. In this paper a splay tree-based new Chord structure called SChord is proposed to improve the efficiency of locating resources. We consider a novel implementation of the Chord finger table (routing table) based on the splay tree. This approach extends the Chord finger table with additional routing entries. Adaptive routing algorithm is proposed for implementation, and it can be shown that hop count is significantly minimized without introducing any other protocol overheads. We analyze the hop count of the adaptive routing algorithm, as compared to Chord variants, and demonstrate sharp upper and lower bounds for both worst-case and average case settings. In addition, we theoretically analyze the hop reducing in SChord and derive the fact that SChord can significantly reduce the routing hops as compared to Chord. Several simulations are presented to evaluate the performance of the algorithm and support our analytical findings. The simulation results show the efficiency of SChord.
机译:结构化P2P系统中的资源位置对系统性能具有至关重要的影响。 Chord协议的现有分析研究已显示出性能方面的一些潜在改进。在本文中,提出了一种基于散景树的新型Chord结构SChord,以提高资源定位的效率。我们考虑基于展开树的和弦手指表(路由表)的新颖实现。这种方法用其他路由条目扩展了Chord手指表。提出了用于实现的自适应路由算法,并且可以证明,在不引入任何其他协议开销的情况下,跳数大大减少了。与Chord变体相比,我们分析了自适应路由算法的跳数,并展示了最坏情况和平均情况设置的上下边界。此外,我们从理论上分析了SChord中的跳数减少,并得出与Chord相比SChord可以显着减少路由跳数这一事实。提出了一些仿真来评估算法的性能并支持我们的分析结果。仿真结果表明了SChord的有效性。

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